Resumen
El consumo de alimentos poco saludables por parte de los niños es considerado actualmente como una problemática a nivel mundial en la medida en que la salud de los infantes está directamente relacionada con la dieta. Diversas intervenciones han sido implementadas con el objetivo de enseñar educación nutricional a niños, pero la mayoría se ha centrado solo en la transmisión de información nutricional. En este artículo se describirá la plataforma MEAL que ha sido creada con el objetivo de ayudar a maestros y nutricionistas a enseñar educación nutricional a niños entre 9 y 12 años de edad. MEAL está compuesta por 3 módulos con conceptos básicos relacionados con educación nutricional, pero también contiene información relacionada con el cambio de hábitos alimenticios y establecimiento de pautas saludables. Esta plataforma también cuenta con dos videojuegos educativos dirigidos a los niños. Por la forma en que está diseñada la plataforma MEAL, y al estar basada en las Tecnologías de la Información y la Comunicación puede suponer una herramienta muy útil y efectiva para maestros y dietistas en aras de enseñar educación nutricional a los niños.Referencias
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Ahrens, W., Bammann, K., de Henauw, S., Halford, J., Palou, A., Pigeot, I.,… Sjöström, M. (2006). Understanding and preventing childhood obesity and related disorders-IDEFICS: a European multilevel epidemiological approach. Nutrition, Metabolism and Cardiovascular Diseases, 16(4), 302-308.
Baños, R. M., Cebolla, A., Botella, C., García-Palacios, A., Oliver, E., Zaragoza, I., & Alcaniz, M. (2011). Improving childhood obesity treatment using new technologies: The ETIOBE system. Clinical Practice and Epidemiology in Mental Health, 7, 62-66.
Baños, R. M., Cebolla, A., Oliver, E., Alcañiz, M., & Botella, C. (2012). Efficacy and acceptability of an internet platform to improve the learning of nutritional knowledge in children:
The ETIOBE mates. Health Education Research, 28(2), 234-248.
Beasley, N., Sharma, S., Shegog, R., Huber, R., Abernathy, P., Smith, C., & Hoelscher, D. (2012). The quest to lava mountain: Using video games for dietary change in children. Journal of the Academy of Nutrition and Dietetics, 112(9), 1334-1336.
Brug, J., Oenema, A., & Campbell, M. (2003). Past, present, and future of computer-tailored nutrition education. The American Journal of Clinical Nutrition, 77(4), 1028-1034.
Brug, J., Oenema, A., Kroeze, W., & Raat, H. (2005). The internet and nutrition education: challenges and opportunities. European Journal of Clinical Nutrition, 59(1), 130-139.
Cebolla, A., Barrada, J. R., Van Strien, T., Oliver, E., & Baños, R. (2014). Validation of the dutch eating behavior questionnaire (DEBQ) in a sample of spanish women. Appetite, 73, 58-64.
Contento, I. R. (2008). Nutrition education: linking research, theory, and practice. Asia Pacific Journal of Clinical Nutrition, 17(1), 176-179.
Cooke, L., Carnell, S., & Wardle, J. (2006). Food neophobia and mealtime food consumption in 4-5 year old children. International Journal of Behavioral Nutrition and Physical Activity, 3(14), 1-6.
Dovey, T. M., Staples, P. A., Gibson, E. L., & Halford, J. C. (2008). Food neophobia and ‘picky/fussy’ eating in children: a review. Appetite, 50(2-3), 181-193.
Eisenberg, D. M., & Burgess, J. D. (2015). Nutrition education in an era of global obesity and diabetes: Thinking outside the box. Academic Medicine, 90(7), 854-860.
Guy, S., Ratzki-Leewing, A., & Gwadry-Sridhar, F. (2011). Moving beyond the stigma: Systematic review of video games and their potential to combat obesity. International Journal of Hypertension, 2011, 1-13.
Lau, P. W., Lau, E. Y., Wong, D. P., & Ransdell, L. (2011). A systematic review of information and communication technology-based interventions for promoting physical activity behavior change in children and adolescents. Journal of Medical Internet Research, 13(3).
Lytle, L.A (1994). Nutrition education for school-aged children: A review of research. Journal of Nutrition Education, 27(6), 298-311.
Moore, J. B., Pawloski, L. R., Goldberg, P., Kyeung, M., Stoehr, A., & Baghi, H. (2009). Childhood obesity study: A pilot study of the effect of the nutrition education program Color My Pyramid. Journal of School Nursing, 25(3), 230-239.
Muñoz, K. A., Krebs, S. M., Ballard, R., & Cleveland, L. E. (1997). Food intakes of US children and adolescents compared with recommendations. Pediatrics, 100(3), 323-329.
Nigg, C. R. (2003). Technology’s influence on physical activity and exercise science: The present and the future. Psychology of Sport and Exercise, 4(1), 57-65.
Oliver, E., Cebolla, A., Domínguez, A., González, A., de la Cruz, E., Albertini, S.,… & Baños, R. (2015). MEAL Project: Modifying eating attitudes and actions through learning. International Journal of Social, Behavioral, Educational, Economic and Management Engineering, 9 (7), 2432-2437.
Organización Mundial de la Salud. (2015). Obesity and overweight. Recuperado de http://www.who.int/mediacentre/factsheets/fs311/en/
Organización Mundial de la Salud. (2014). Facts and figures on childhood obesity. Recuperado de http://www.who.int/end-childhood-obesity/facts/en/
Rivera J. A., González T., Pedraza L. S., Aburto T. C., Sánchez, T. G., & Martorell R. (2013). Childhood and adolescent overweight and obesity in Latin America: a systematic review. The Lancet Diabetes Endocrinology, 70(13), 321-332.
Simons, M., Baranowski, J., Thompson, D., Buday, R., Abdelsamad, D., & Baranowski, T. (2013). Child goal setting of dietary and physical activity in a serious videogame. Games for Health Journal, 2(3), 150 -157.
Schneider, K. L., Ferrara, J., Lance, B., Karetas, A., Druker, S., Panza, E.,… Pbert, L. (2012). Acceptability of an online health videogame to improve diet and physical activity in elementary school students: “Fitter Critters.” Games for Health Journal, 1(4), 262–268.
Susi, T., Johannesson, M., & Backlund, P., (2007). Serious Games - An overview. (Technical Report HS-IKI-TR-07-001) Recuperado del sitio de internet de School of Humanities and Informatics University of Skövde, Sweden: http://www.scangame.dk/downloads/HSIKI-
TR-07-001_PER.pdf
Thompson, D. (2012). Designing serious video games for health behavior change: Current status and future directions. Journal of Diabetes Science and Technology, 6(4), 807-811.
Ahrens, W., Bammann, K., de Henauw, S., Halford, J., Palou, A., Pigeot, I.,… Sjöström, M. (2006). Understanding and preventing childhood obesity and related disorders-IDEFICS: a European multilevel epidemiological approach. Nutrition, Metabolism and Cardiovascular Diseases, 16(4), 302-308.
Baños, R. M., Cebolla, A., Botella, C., García-Palacios, A., Oliver, E., Zaragoza, I., & Alcaniz, M. (2011). Improving childhood obesity treatment using new technologies: The ETIOBE system. Clinical Practice and Epidemiology in Mental Health, 7, 62-66.
Baños, R. M., Cebolla, A., Oliver, E., Alcañiz, M., & Botella, C. (2012). Efficacy and acceptability of an internet platform to improve the learning of nutritional knowledge in children:
The ETIOBE mates. Health Education Research, 28(2), 234-248.
Beasley, N., Sharma, S., Shegog, R., Huber, R., Abernathy, P., Smith, C., & Hoelscher, D. (2012). The quest to lava mountain: Using video games for dietary change in children. Journal of the Academy of Nutrition and Dietetics, 112(9), 1334-1336.
Brug, J., Oenema, A., & Campbell, M. (2003). Past, present, and future of computer-tailored nutrition education. The American Journal of Clinical Nutrition, 77(4), 1028-1034.
Brug, J., Oenema, A., Kroeze, W., & Raat, H. (2005). The internet and nutrition education: challenges and opportunities. European Journal of Clinical Nutrition, 59(1), 130-139.
Cebolla, A., Barrada, J. R., Van Strien, T., Oliver, E., & Baños, R. (2014). Validation of the dutch eating behavior questionnaire (DEBQ) in a sample of spanish women. Appetite, 73, 58-64.
Contento, I. R. (2008). Nutrition education: linking research, theory, and practice. Asia Pacific Journal of Clinical Nutrition, 17(1), 176-179.
Cooke, L., Carnell, S., & Wardle, J. (2006). Food neophobia and mealtime food consumption in 4-5 year old children. International Journal of Behavioral Nutrition and Physical Activity, 3(14), 1-6.
Dovey, T. M., Staples, P. A., Gibson, E. L., & Halford, J. C. (2008). Food neophobia and ‘picky/fussy’ eating in children: a review. Appetite, 50(2-3), 181-193.
Eisenberg, D. M., & Burgess, J. D. (2015). Nutrition education in an era of global obesity and diabetes: Thinking outside the box. Academic Medicine, 90(7), 854-860.
Guy, S., Ratzki-Leewing, A., & Gwadry-Sridhar, F. (2011). Moving beyond the stigma: Systematic review of video games and their potential to combat obesity. International Journal of Hypertension, 2011, 1-13.
Lau, P. W., Lau, E. Y., Wong, D. P., & Ransdell, L. (2011). A systematic review of information and communication technology-based interventions for promoting physical activity behavior change in children and adolescents. Journal of Medical Internet Research, 13(3).
Lytle, L.A (1994). Nutrition education for school-aged children: A review of research. Journal of Nutrition Education, 27(6), 298-311.
Moore, J. B., Pawloski, L. R., Goldberg, P., Kyeung, M., Stoehr, A., & Baghi, H. (2009). Childhood obesity study: A pilot study of the effect of the nutrition education program Color My Pyramid. Journal of School Nursing, 25(3), 230-239.
Muñoz, K. A., Krebs, S. M., Ballard, R., & Cleveland, L. E. (1997). Food intakes of US children and adolescents compared with recommendations. Pediatrics, 100(3), 323-329.
Nigg, C. R. (2003). Technology’s influence on physical activity and exercise science: The present and the future. Psychology of Sport and Exercise, 4(1), 57-65.
Oliver, E., Cebolla, A., Domínguez, A., González, A., de la Cruz, E., Albertini, S.,… & Baños, R. (2015). MEAL Project: Modifying eating attitudes and actions through learning. International Journal of Social, Behavioral, Educational, Economic and Management Engineering, 9 (7), 2432-2437.
Organización Mundial de la Salud. (2015). Obesity and overweight. Recuperado de http://www.who.int/mediacentre/factsheets/fs311/en/
Organización Mundial de la Salud. (2014). Facts and figures on childhood obesity. Recuperado de http://www.who.int/end-childhood-obesity/facts/en/
Rivera J. A., González T., Pedraza L. S., Aburto T. C., Sánchez, T. G., & Martorell R. (2013). Childhood and adolescent overweight and obesity in Latin America: a systematic review. The Lancet Diabetes Endocrinology, 70(13), 321-332.
Simons, M., Baranowski, J., Thompson, D., Buday, R., Abdelsamad, D., & Baranowski, T. (2013). Child goal setting of dietary and physical activity in a serious videogame. Games for Health Journal, 2(3), 150 -157.
Schneider, K. L., Ferrara, J., Lance, B., Karetas, A., Druker, S., Panza, E.,… Pbert, L. (2012). Acceptability of an online health videogame to improve diet and physical activity in elementary school students: “Fitter Critters.” Games for Health Journal, 1(4), 262–268.
Susi, T., Johannesson, M., & Backlund, P., (2007). Serious Games - An overview. (Technical Report HS-IKI-TR-07-001) Recuperado del sitio de internet de School of Humanities and Informatics University of Skövde, Sweden: http://www.scangame.dk/downloads/HSIKI-
TR-07-001_PER.pdf
Thompson, D. (2012). Designing serious video games for health behavior change: Current status and future directions. Journal of Diabetes Science and Technology, 6(4), 807-811.